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#include "gamebuilder.h"
#include "game.h"
#include "gamestate.h"

#include <stdlib.h>
#include <time.h>

#ifdef WIN32
#define srandom( x ) srand( x )
#endif

#include <bu/sio.h>
using namespace Bu;

int main( int argc, char *argv[] )
{
	srandom( time( NULL ) );

	GameBuilder bld;
	bld.parse( argv[1] );
	Game *pGame = bld.getGame();

	GameState gs( pGame );
	gs.init();

	while( gs.isRunning() )
	{
		char buf[1024];
		sio << sio.nl << "command> " << sio.flush;
		fgets( buf, 1024, stdin );

		gs.execCommand( buf );
	}

	return 0;
}